Browser game engine as a pet project
Mikhail will talk about his experience of working on a pet project. The game engine is a rather complex thing, it is a huge source of all sorts of tasks. You can write endlessly. The topics of interest may vary, but in such a project, you can always find a problem that is suitable for research.
The speaker will try to get the audience interested in starting their pet-project if they don't have one yet.
Five years in web development. Started as an outsourcing full stack. Worked on everything: frontend, backend, Android, cross-platform on React Native. Soon Mikhail got tired and wanted to focus on one thing. In his free time, he writes a game engine and realized that creating your games is more interesting than playing someone else's.